See below for specifications and information on this system.

TABLE OF CONTENTS
2.0) ColecoVision and ADAM Specs
3.0) Hardware List
4.0) Cartridge List
5.0) Internet sites
7.0) Stickers
8.0) Technical Details
9.0) Separate Audio/Video Hack
10.0) Automatic RF Switch
11.0) Replacing The ColecoVision ROM
12.0) Copying ColecoVision Cartridges
13.0) Repair Tips
14.0) ColecoVision Dealers
15.0) ADAM Dealers, User Groups, and Bulletin Boards
Aug 1982 - ColecoVision released
1982 - Expansion Module #1: Atari 2600 Converter released
1982 - Module #2, Driving Controller released
Feb 1983 - Super Game Module announced
1983 - Super Game Module demoed (non-playable) at New York Toy Show
May 1983 - Advertising of the Super Game Module starts; runs through July
Jun 1983 - ADAM computer introduced
Aug 1983 - Super Game Module schedule to go on sale
Oct 1983 - Super Game Module dropped
Fall 1983 - ColecoVision Roller Controller released
1983 - ColecoVision Super Action Controllers released
Winter 1983 - The video game market begins to crash
Spring 1984 - The video game industry collapses. All production stops.
Jan 1985 - Coleco drops the ADAM computer
1985 - Telegames picks up where Coleco left off, putting out new titles
Dec 1985 - Nintendo NES is test-marketed in New York City
1988 - Telegames releases the "Personal Arcade" ColecoVision clone.
- JH, JC, 03, 07, 10, 13, 14, 25, 50, & 65
2.0) ColecoVision and ADAM Specs
ColecoVision:
Resolution: 256 x 192
CPU: Z-80A
Bits: 8
Speed: 3.58 MHz
RAM: 8K
Video RAM: 16K (8x4116)
Video Display Processor: Texas Instruments TMS9928A
Sprites: 32
Colors: 16
Sound: Texas Instruments SN76489AN; 3 tone channels, 1 noise
Cartridge ROM: 8K/16K/24K/32K
ADAM:
Resolution: 256 x 192
CPU: Z-80A
Bits: 8
Speed: 3.58 MHz
Video Speed: 10.7 MHz
RAM: 64K (128K optional)
Video RAM: 16K (8x4116)
ROM: 8K
Video Display Processor: Texas Instruments TMS9928A
Sprites: 32
Colors: 16
Sound: Texas Instruments SN76489AN; 3 tone channels, 1 noise
Cartridge ROM: 8K/16K/24K/32K
Disk Drives: 2 * 160K (opt)
Digital Data Drives: 2 * 256K
Modem: 300 Baud (opt)
Printer: 120 wpm Daisy Wheel, 16K buffer
Other: Serial/Parallel Port (opt), Auto Dialer (opt)
Key:
Manufacturer -
AM) Amiga
CB) CBS Electronics
CE) Championship Electronics
CO) Coleco
HS) High Score
PP) Personal Peripherals
PS) Pusher Sales
SU) Suncom
SV) Spectravideo
TG) Telegames
VP) Video Product Sales
WI) Wico
Name Manuf. Number Comes With... ================================================================================ Champ Adapter CE CA-340 CBS ColecoVision CB Donkey Kong ColecoVision CO Donkey Kong Co-Stickler PS Dust Cover CO EVE Voice Module ?? Expansion Module #1 (2600 Adapter) CO 2405 Expansion Module #1 Adapter CO Expansion Module #2 (Driving Controller) CO 2413 Turbo Expansion Module #3 (ADAM Computer) CO Buck Rogers Grabber Balls HS Injoy-A-Stick VP Joy Sensor SU Joystick, ColecoVision WI Perma Power Battery Eliminator/AC Adapter CO 2298 Personal Arcade TG Meteoric Shower Power Stick AM Quickshot III Deluxe SV SV103 Roller Controller CO 2492 Slither Snapper SU CLC-006 SpliceVision ?? Super Action Controllers CO 2491 Super Action Baseball Super Sketch Pad PP G2500 Sketch Master
3.2) Hardware believed -not- to exist
Expansion Module #3 (Super Game Module - wafer version) by Coleco.
With 30K RAM and 128K "microwafers" shaped like miniature diskettes. The games were to have intermissions, high-score lists, and extra levels. It was to be packaged with Super Donkey Kong; later, that was changed to Super Buck Rogers and Super Gorf. It could have been an excellent addition to the ColecoVision system allowing you to play your old carts and the new Super Games, but Coleco decided to turn it into the ADAM computer. - JC, 25Kevin Slywka submits the following:
Description of the pictures in the Electronic Fun magazine article(kws):
"For use with ColecoVision Expansion Module #3" "AN ADVANCED VIDEO GAME THAT" "PLAYS ALL SCREENS INCLUDING" "BEST SCORES AND INITIALS!"
Expansion Module #3 (Super Game Module - CED version) by Coleco.
ColecoVision (THE ORIGINAL VERSION) by Coleco.
Intellivision Adapter by Coleco.
Sensory Grip Controller by Coleco.
3.3) Review of the Telegames Personal Arcade by James Carter
1 2 3 4 5 *
6 7 8 9 0 #
The following are unplayable on the Personal Arcade due to controller problems:
NOTE: Telegames lost all of their Personal Arcade stock to a tornado in April, 1994.
Atari Touch Pad / Children's Controller / Star Raiders Controller -
DESIRED PRESS THIS ON
COLECO KEY ATARI TOUCH PAD
-----------------------------------------------
1 * position
2 7 position
3 1 + * + 7. The 7 may not be necessary.
4 1 + 4 + 7 + *.
5 4 + 7.
6 1
7
8
9
* 4 + *
0 1 + 4
# 1 + 7
Left button
Right button 1 + 3, or 4 + 6, or 7 + 9, or * + #. - 20
Looks and operates just like my 'standard' ColecoVisions, but the
metallic faceplates are different. On top, it says "1 / 0" instead of
"Off / On", and the front plate reads:
________________________________________________________________________
CBS Coleco Video Game/Home Computer System [expansion slot] CBS
Vision
Electronics
________________________________________________________________________
The front plate for the French ColecoVision reads:
________________________________________________________________________
CBS Coleco Ordinateur de jeuz Multi-Services [expansion slot] CBS
Vision
Electronics
________________________________________________________________________
A near exact duplicate of the Coleco Keypad, minus the upper half that contains the joystick. Instead it has a 9-pin slot so you can plug in your favorite joystick and still have use of the keypad. It also can double as a joystick extension cable since the Champ Adapter cable is 6' long. - JC
Plastic "snap" on joysticks for the standard ColecoVision controllers. - JH
A seperate white box which plugged in to the expansion port on the ADAM. - 60
The following Atari 2600 cartridges are incompatible with the 2600 Adapter:
This device plugs into Expansion Module #1 (2600 Adapter) to allow some Atari 2600 cartridges which have compatibility problems to be played. Supposedly it was only sent through the mail to those customers who called Coleco with complaints of 2600 cartridge problems. - JC
The driving controller can be used to play Victory, which officially requires the Roller Controller. - 46
They're red balls of a stick that snap on the ColecoVision controller, making it more arcade-style. Work *fantastic* when locked into the Roller Controller, and played with Robotron on the 7800. - JC
Replacements for the standard ColecoVision knob joysticks, which are considerably longer. - 63
A lot like an Intellivision II controler. Has a membrane kepad area and a membrane joystick, plus what appear to be rapid fire controls that might be variable. Well made. - 41
Perma Power Battery Eliminator/AC Adapter -
Replaces the batteries in Expansion Module #2 (Driving Controller) - JC This is a _weird_ device. Since the only way to power the unit is with batteries (there's no alternate for a power source, so the connection is required), the "Battery Eliminator" is shaped like batteries. - JH
A great joystick for non-keypad, one button games. Having the keypad and second button above the joystick makes it awkward for those games, though. - JH
To use the Roller Controller on a game which doesn't require its use (such as Centipede or Omega Rage), leave the Joystick/Roller switch in the Joystick position. - JHDriving Module games can be played with the Roller Controller by doing the following:
1) Switch the setting to "Joystick". 2) Choose the game you wish to play. 3) Switch the setting to "Roller Controller". 4) Go. The leftmost button acts as the accelerator.
Direction can be changed using the joystick in some as-yet undetermined manner. - 24
Joystick height extenders which snap onto the joysticks. Of limited usefullness, as they come off easily. - 63
An apparently unauthorized ColecoVision knock-off released in Brazil. - 64
To play games that require the Driving Module with the Super Action Controllers Roller acts as steering wheel except when you roll it left the car turns right and vice versa. Up on the joystick is to shift gears to make the car go faster. Gas pedal is either automatically pressed down or try the buttons on the controller. - TC
Came in a box with a black background and a horizontal rainbow across the top, marked "Super Sketch". In addition to the ColecoVision version, there were Commodore 64, Atari 8-bit, & TI 99/4A models. The ColecoVision version has a silver sticker on the top right corner that says Model G2500 For Use with Colecovision. The Sketch Unit itself is white with a brown plastic piece used for the drawing. One of the strangest things about it is that it does not plug into the joystick port. The cable is attached directly to the right side of the cartridge. The cartridge label is mostly silver with Super Sketch with the horizontal rainbow with it.Copyright 1984 Personal Peripherals, Inc. Irving,Texas By: Steve Roubik Press MENU to proceed.The program really is nothing more than a doodle program. Menu options are:
Clear Swap Expert Brush (The 16 Colors) Eraser Draw Fill Show
The Personal Arcades were originally made by the Bit Corporation, and marked as DINA units with a second cartridge slot for some unknown purpose. - 30At least two different version of the Personal Arcade (with different power supplies) exist. - JH
Key:
Name -
(d) Demo
(p) Prototype
(C) End label notes the cart is for ColecoVision
(CA) End label notes the cart is for ColecoVision and ADAM
(C/CA) Both end label varieties are available
(S) Came with Silver and Blue SierraVision label
(W) Came with White SierraVision label
(S/W) Both SierraVision label varieties are available
Manufacturer -
20) 20th Century
AC) Activision
AT) AtariSoft
BC) Bit Corp.
BR) Broderbund
CB) CBS
CO) Coleco
CV) ColecoVision Reverse-engineering Society
EP) Epyx
FP) Fisher Price
FS) First Star
IM) Imagic
IN) Interphase
KO) Konami
MA) Mattel
MF) Micro Fun
OD) Odyssey
PB) Parker Brothers
PP) Personal Peripherals
PR) Probe 2000
SE) Sega
SI) SierraVision
SP) Spinnaker
ST) Starpath
SU) Sunrise
SV) Spectravideo
SY) Sydney
TG) Telegames
TI) Tigervision
XO) Xonox
Yr - Year of Release
Number - Part Number
Cn (controller) -
C) Standard ColecoVision Controller _only_
D) Driving Controller
Do) Driving Controller (optional)
P) Super Sketch Pad (Personal Peripherals)
R) Roller Controller
Ro) Roller Controller (optional)
S) Super Action Controllers -only-
So) Super Action Controller (optional)
The default is Standard Coleco -or- Super Action Controller.
K (memory, in kilobytes) -
8) 8KB ROM
16) 16KB ROM
24) 24KB ROM
32) 32KB ROM
O (overlay) -
X) Overlay Exists for Standard Controller
Y) Overlay Exists for Super Action Controller
Z) Overlay Exists for Standard Controller _and_ Super Action
Controller
R? (rarity) -
C) Common
U) Uncommon
R) Rare
ER) Extremely Rare
UR) Unbelievably Rare
NA) Not Available
Rating -
1) Awful
2) Poor
3) OK
4) Good
5) Very Good
N/A) Not Applicable
Format: Rating/# of people rating.
For example, 3.3/4 would mean 4 people had rated the
cartridge, with an average rating of 3.3.
Type -
Adv - Adventure Game
Avoid - Shot Avoidance Game
Card - Card Game
Chase - Chase Game
Defend - Defensive Shoot 'em Up Game (i.e., you can only shoot shots)
Demo - Demonstration Cartridge
Drive - Driving Game
Educ - Educational Game
Ladder - Games Which Require Climbing to an Objective
Maze - Maze Game
Misc - A Combination of Various Game Types
Pinbll - Pinball Game
Pool - Pool Game
Puzzle - Puzzle Game
Round - Collect Items Game
Shoot - Shoot 'em Up Game
Split - Split & Recombine Game
Sport - Sports Game
Strat - Strategy Game
Test - Test Cartridge
Text - Text Adventure
Name Manuf. Yr Number Cn K O R? Rating Type
================================================================================
2010: The Graphic Action CO 84 2618 32 X R 3.8/5 Puzzle
Game (CA)
A.E. (p) CO UR Shoot
ADAM Demo Cartridge (d) CO UR Demo
Alcazar the Forgotten Fortress TG TC-201 32 R 4.0/1 Adv
Alphabet Zoo SP 83 ABC-CV 16 R 3.0/2 Educ
Amazing Bumpman TG 16 R 2.0/1 Educ
Antarctic Adventure (CA) CO 84 2429 16 U 4.0/4 Drive
Aquattack IN 84 2-004 16 ER 3.0/1 Shoot
Artillery Duel XO 83 99022 16 R 4.5/4 Strat
Artillery Duel/Chuck Norris XO 83 6233 16/16 UR N/A
Superkicks (double-end)
B.C.'s Quest for Tires (S) SI 83 OTL-902 16 U 4.0/7 Adv
B.C.'s Quest for Tires II: CO 84 2620 24 R 3.5/4 Adv
Grog's Revenge (CA)
Beamrider AC 83 VS-003 16 U 4.6/5 Shoot
Blockade Runner IN 84 2-002 16 R 2.5/4 Shoot
Boulder Dash TG TC203 16 ER Ladder
Brainstrainers (CA) CO 2696 16 R 2.0/2 Educ
Buck Rogers Planet of Zoom (CA) CO 83 2615 24 C 2.8/4 Shoot
Bump 'n' Jump (CA) CO 84 2440 Do 24 U 3.4/5 Drive
Bump 'n' Jump (p) MA 7575 16 UR Drive
BurgerTime (CA) CO 84 2430 16 U 4.0/6 Ladder
BurgerTime (p) MA 7514 UR Ladder
Cabbage Patch Kids CO 84 2682 16 U 3.0/5 Adv
Adventure in the Park (CA)
Cabbage Patch Kids Adventure CO 16 UR Adv
in the Park (p)
Cabbage Patch Kids Picture CO 84 2600 32 X R 2.0/3 Educ
Show (CA)
Campaign '84 SU 83 1604 16 ER 3.3/3 Strat
Carnival (C) CO 82 2445 16 C 3.3/7 Shoot
Centipede AT 83 70004 Ro 16 C 4.1/7 Shoot
Choplifter! (CA) CO 84 2690 16 ER 3.8/4 Shoot
Chuck Norris Superkicks XO 83 16 R 2.5/2 Adv
Congo Bongo (CA) CO 84 2669 24 U 3.4/5 Ladder
Cosmic Avenger (C) CO 82 2434 16 C 2.9/10 Shoot
Cosmic Crisis BC PG901 16 UR Maze
Cosmic Crisis TG 16 R Maze
Dam Busters, The (CA) CO 84 2686 32 X R 2.0/3 Shoot
Dance Fantasy FP DCF-CV 16 ER 2.0/1 Educ
Decathlon AC 83 VS-006 16 U 3.5/6 Sport
Defender AT 83 70002 24 U 3.5/8 Shoot
Destructor (CA) CO 83 2602 D 32 U 2.7/7 Shoot
Dig Dug (p) AT UR 3.0/1 Maze
Dr. Seuss: Fix-Up the Mix-Up CO 84 2699 16 X R 3.0/3 Puzzle
Puzzler (CA)
Donkey Kong (C/CA) CO 82 2411 C 3.5/11 Ladder
Donkey Kong Junior (C) CO 83 2601 16 C 4.1/9 Ladder
Dragonfire IM O6611 16 R 3.0/1 Adv
Dukes of Hazzard (CA) CO 84 2607 D 32 R 2.0/3 Drive
Escape From the Mindmaster (p) EP 83 6200 UR
Evolution (CA) SY 83 16 R 4.0/2 Misc
Facemaker SP FMK-CV 16 X R 1.0/2 Educ
Fall Guy (p - CBS) 20 Do 16 UR Drive
Fathom IM O6205 16 R 3.0/1 Adv
Final Test Cartridge CO 16 UR 2.0/1 Demo
Flipper Slipper SV SE291 16 R 2.0/1 Pinbll
Flying Brassieres (p) AT UR Shoot
Fortune Builder (CA) CO 84 2681 32 X R 4.3/4 Strat
Fraction Fever SP 83 FRF-CV 16 R 2.3/3 Educ
Frantic Freddie SV SE232 16 R 3.0/1 Ladder
Frenzy (CA) CO 84 2613 24 U 4.3/6 Shoot
Frogger PB 83 9830 16 U 4.0/4 Ladder
Frogger II Threedeep! PB 84 9990 16 R 2.8/5 Ladder
Front Line (CA) CO 83 2650 S 24 Y U 2.8/5 Shoot
Galaxian AT 83 70006 32 ER 4.5/2 Shoot
Gateway to Apshai EP 84 610R 16 R 3.4/5 Adv
Gorf (C) CO 83 2449 16 C 3.5/11 Shoot
Gust Buster SU 1601 16 ER 2.0/2 Adv
Gyruss PB 84 9980 16 R 4.2/6 Shoot
H.E.R.O. AC VS-005 16 U 5.0/5 Shoot
Heist, The MF 83 MCL520 24 U 3.5/4 Chase
Illusions (CA) CO 84 2621 16 R 3.3/3 Split
It's Only Rock 'n' Roll XO 99062 16 ER 1.0/2 Text
James Bond 007 PB 83 9900 16 R 3.0/3 Adv
Joust (p) AT UR 4.0/1 Shoot
Juke Box SP JUK-CV 16 R 3.0/2 Puzzle
Jumpman Junior EP 590R 16 U 4.5/6 Ladder
Jungle Hunt AT 70007 24 ER 3.7/3 Adv
Ken Uston Blackjack / Poker (C) CO 82 2439 X C 2.7/7 Card
Kevtris CV 96 ER 5.0/1 Puzzle
Keystone Kapers AC 84 VS-004 16 R 2.7/3 Chase
Kung Fu Superkicks TG 83 16 R 3.0/1 Adv
Lady Bug (C) CO 82 2433 16 C 4.0/10 Maze
Learning with Leeper (S/W) SI LLL-901 16 R 2.5/2 Educ
Linking Logic FP 84 LNL-CV 16 ER 5.0/2 Educ
Logic Levels FP LLV-CV 16 ER 5.0/1 Educ
Looping (C) CO 83 2603 16 C 3.0/9 Shoot
M*A*S*H (p - CBS) 20 16 UR Avoid
Make-A-Face SP 16 X UR 1.0/2 Educ
Masters of the Universe: The MA 84 7759 UR
Power of He-Man (p)
Masters of the Universe II (p) MA 84 UR
Memory Manor FP MEM-CV 16 ER 3.0/1 Educ
Meteoric Shower BC 86 16 NA 2.7/3 Shoot
Miner 2049er MF 83 MCL521 24 C 3.9/7 Ladder
Mr. Do! (C/CA) CO 83 2622 24 C 3.9/10 Maze
Mr. Do!'s Castle PB A9820 16 R 4.5/4 Ladder
Monkey Academy (CA) CO 84 2694 32 R 3.3/3 Educ
Montezuma's Revenge PB 84 9660 16 U 4.3/6 Ladder
Moon Patrol (p) AT UR Shoot
Moonsweeper IM 83 O6207 16 U 3.8/4 Shoot
Motocross Racer XO 99026 16 ER 3.0/3 Drive
Motocross Racer/Tomarc the XO 83 16/16 UR N/A
Barbarian (double-end)
Mountain King SU 84 1605 16 ER 3.3/3 Ladder
Mouse Trap (C) CO 82 2419 16 X C 3.6/10 Maze
Music Box Demo (d) CO 32 UR Demo
Nova Blast IM 83 O6607 32 U 3.5/4 Shoot
Oil's Well (S) SI 83 OWL-901 16 R 3.8/4 Maze
Omega Race (CA) CO 83 2448 Ro 16 C 3.8/9 Shoot
One-On-One MF 84 24 R 3.0/1 Sport
Pac-Man (p) AT 83 70001 UR 5.0/1 Maze
Pepper II (C/CA) CO 83 2605 16 C 3.4/8 Maze
Pitfall! AC 83 VS-001 16 U 3.2/5 Adv
Pitfall II AC 84 VS-008 16 U 3.5/2 Adv
Pitstop EP 83 600R Do 16 U 3.0/6 Drive
Popeye PB 83 9810 16 C 3.3/10 Adv
Porky's (p) 20 UR
Power Grabber (p) SY UR
Q*Bert PB 83 9800 8 C 4.2/10 Maze
Q*Bert's Qubes PB 9950 16 ER 5.0/3 Puzzle
Quest for Quintana Roo SU 83 1603 16 R 3.7/3 Adv
River Raid AC 84 VS-002 16 U 3.4/5 Shoot
Robin Hood XO 83 99023 16 R 3.7/3 Adv
Robin Hood/Sir Lancelot XO 83 16/16 UR N/A
(double-end)
Roc 'n Rope (CA) CO 84 2668 24 U 3.6/5 Ladder
Rock 'n' Bolt TG TC-202 16 R 5.0/1 Puzzle
Rocky Super Action Boxing (CA) CO 83 2606 S 24 Y C 3.3/6 Sport
Rolloverture SU 1602 16 ER 3.0/1 Puzzle
Root Beer Tapper (CA) CO 84 2616 32 R 3.7/6 Shoot
Sammy Lightfoot (S) SI SLL-901 16 ER 3.0/2 Ladder
Schtroumpfs CB 4L1939 16 ER 3.1/9 Adv
Sector Alpha SV SE220 24 ER 2.5/2 Shoot
Sewer Sam IN 84 2-001 24 ER 3.2/5 Shoot
Sir Lancelot XO 83 99024 16 ER 3.0/2 Adv
Sketch Master PP G2500 P UR 4.0/1 Educ
Skiing TG 16 ER Sport
Slither (CA) CO 83 2492 R 16 C 4.2/9 Shoot
Slurpy XO 99061 16 ER 2.5/2 Shoot
Smurf Paint 'n' Play CO 84 2697 32 X R 2.0/3 Educ
Workshop (CA)
Smurf Rescue in Gargamel's CO 82 2443 16 C 3.1/9 Adv
Castle (C)
Space Fury (C) CO 82 2415 16 C 2.7/7 Shoot
Space Panic (C) CO 82 2447 16 C 2.6/8 Ladder
Spectron SV 83 SE234 16 R 3.5/2 Shoot
Spy Hunter (CA) CO 84 2617 So 32 Z R 4.5/5 Drive
Squish'em featuring Sam IN 84 2-003 16 U 3.7/3 Ladder
Star Trek: Strategic CO 84 2680 So 24 Y U 4.0/7 Shoot
Operations Simulator (CA)
Star Wars: The Arcade Game PB 84 9940 16 U 3.5/6 Shoot
Strike It TG 16 R 2.0/1
Subroc (CA) CO 83 2614 24 C 2.4/9 Shoot
Super Action Baseball (C/CA) CO 83 2491 S 32 Y C 3.1/7 Sport
Super Action Football CB S Y ER Sport
Super Action Football (CA) CO 83 2422 S 32 Y C 3.0/3 Sport
Super Action Soccer CO S 32 Y ER Sport
Super Cobra PB 83 9850 8 R 2.5/4 Shoot
Super Controller Test Cartridge CO UR Test
Super Cross Force SV SE237 16 R 3.3/3 Shoot
Super Front Line Demo (p) CO UR Demo
Tank Wars BC PG902 16 UR Shoot
Tank Wars TG 16 R Shoot
Tarzan (CA) CO 84 2632 24 R 3.0/5 Adv
Telly Turtle (CA) CO 2698 16 R 2.3/3 Educ
Threshold (S) SI 83 THQ903 16 ER 2.7/3 Shoot
Time Pilot (C/CA) CO 83 2633 16 C 3.0/7 Shoot
Tomarc the Barbarian XO 99025 16 ER 2.0/1 Adv
Tournament Tennis IM 84 O6030 32 ER 3.0/1 Sport
Tunnels & Trolls (d) CO 2441 32 UR Demo
Turbo (C) CO 82 2413 D 16 C 2.9/9 Drive
Tutankham PB 83 9840 16 R 3.5/4 Adv
Up 'n Down SE 84 009-21 16 ER 4.7/3 Drive
Venture (C) CO 82 2417 16 C 3.9/10 Adv
Victory (CA) CO 83 2446 R 24 U 3.3/7 Shoot
Video Hustler (p - CBS) KO 16 UR 3.0/1 Pool
War Games (CA) CO 84 2632 R 24 X C 3.9/7 Defend
War Room PR 83 2153CL Ro 32 X U 4.3/6 Defend
Wing War IM 83 O6209 16 U 4.3/4 Shoot
Wiz Math (W) SI WML-900 16 ER 2.0/1 Educ
Word Feud XO 99060 16 ER 3.0/1 Educ
Yolk's on You (p - CBS) 20 16 UR 3.0/1 Round
Zaxxon (C) CO 82 2435 24 C 3.2/9 Shoot
Zenji AC 84 VS-007 16 R 5.0/1 Puzzle
4.2) Carts believed -not- to exist
Name Manuf. Number Notes ================================================================================ 005 CO (Unreleased) 9 to 5 20 (Unreleased) Air Defense OD 2153CL (Released as War Room by PR?) Alcazar the Forgotten Fortress AC (Only Telegames release exists) Apple Cider Spider SI (Unreleased) Aquatron IN (Released as Aquattack?) Armoured Assault SV SE232 (Unreleased) Astro Chase PB 9860 (Unreleased) Barbados Booty PB (Unreleased) Boulder Dash FS (Only Telegames release exists) Bung the Juggler SY (Wiz game - never finished) Cabbage Patch Playground CO (Unreleased) Capture the Flag CO (Unreleased) Caverns and Creatures OD 2147CL (Unreleased) Chess Challenger CO 2438 (Unreleased) Choplifter! BR (Only Coleco release exists) Circus Charlie PB (Unreleased) Crash Dive PB 66013 (Unreleased) Crisis Mountain MF (Unreleased) Destruction Derby CO (Working title for Destructor?) Dimensional Puzzles CO (Unreleased) Dino Eggs MF (Unreleased) Domino Man CB 80013 (Unreleased) Donkey Kong 3 CO (Unreleased) Dot to Dot Zot! SY (Unreleased) Dracula CO 2608 (Unreleased) Dragon's Lair CO (Unreleased) Dragonstomper ST 6400 (Unreleased) Dungeons & Dragons IV MA 7861 (Unreleased) The Earth Dies Screaming 20 (Unreleased) Flashlight MA 7863 (Unreleased) Flashpoint OD 2148CL (Unreleased) Globe Grabber MF (Unreleased) Grog! SY (Working title for B.C. II) Head to Head Baseball CO 2423 (Super Action BB released instead) Head to Head Football CO 2422 (Super Action FB released instead) Horse Racing CO 2442 (Unreleased) Hydroplane MA 7866 (Unreleased) Illusions MA 7760 (Sold to Coleco for release) Jawbreaker SI (Unreleased) Journey CO (Unreleased) Lord of the Dungeon PR (Unreleased) Lunar Leeper SI (Unreleased) M.A.S.H. II PB 66015 (Unreleased) Maddenness CB 80122 (Unreleased) Magic Carpet MA 7865 (Unreleased) Master Builder SV SE233 (Unreleased) Masters of the Universe MA (Unreleased) Ms. Pac-Man AT (Unreleased) Missile Command AT (Untested Prototype ROM exists!) Mr. Cool SI (Unreleased) Mr. Turtle CO 2432 (Unreleased) Mountain King CB (Only Sunrise release exists) Necromancer CO (Unreleased) Number Bumper SU (Unreleased) Pastfinder AC (Unreleased) Phaser Patrol ST 6100 (Unreleased) Phoenix CO (Unreleased) Pink Panther PR 2152CL (Unreleased) PizzaTime MA 7864 (Unreleased) Pole Position AT (Unreleased) Power Lords PR 2149CL (Unreleased; advertisement exists) Rainbow Walker CO (Unreleased) Rip Cord CO 2431 (Unreleased) Rock 'n' Bolt AC (Only Telegames release exists) Round Up CO (Unreleased) Satan's Hollow CB (Unreleased) Scraper Caper TI (Unreleased) Short Circuit MF (Unreleased) Side Trak CO 2418 (Unreleased) Silicon Warrior EP (Unreleased) Skiing CO 2436 (Only Telegames release exists) Smurf Plan and Learn CO 2444 (Unreleased) Smurfette's Birthday CO 2444 (Unreleased) Spacemaster X-7 20 (Unreleased) Spectar CO 2421 (Unreleased) Spook Maze SY (Working title for Wiz Math) Stunt Flyer SI (Unreleased) Summer Games EP (Unreleased) Sword & the Sorcerer CO 2619 (Unreleased) Tac-Scan CO 2635 (Unreleased) Temple of Apshai EP (Unreleased) Time Runner MF (Unreleased) Toy Bizarre AC (Unreleased) Wild Western CO (Unreleased) Wings CB (Unreleased) Wizard of Id's Adventure SY (Unreleased) The Wizard of Oz CO 2636 (Unreleased) Wizard of Wor CB 2421 (Unreleased) Wiz Lab SY (Unreleased) Wiz Music SY (Unreleased) Wiz Type SY (Unreleased) Wiz Words SY (Unreleased) Wiz World SY (Unreleased) Wrath of Quintana Roo SU (Unreleased)
Cartridge Coleco # CBS # ========= ======== ===== 2010: The Graphic Action Game 2618 ??? Antarctic Adventure 2429 ??? B.C.'s Quest for Tires II: Grog's Revenge 2620 ??? Brainstrainers 2696 ??? Buck Rogers Planet of Zoom 2615 4L4448 Bump 'n' Jump 2440 ??? BurgerTime 2430 4L4454 Cabbage Patch Kids Adventure in the Park 2682 ??? Cabbage Patch Kids Picture Show 2600 ??? Carnival 2445 4L2007 Choplifter! 2690 ??? Congo Bongo 2669 ??? Cosmic Avenger 2434 4L2024 Dam Busters, The 2686 ??? Destructor 2602 4L4460 Dr. Seuss: Fix-Up the Mix-Up Puzzler 2699 ??? Donkey Kong 2411 4L1922 Donkey Kong Junior 2601 4L1980 Dukes of Hazzard 2607 ??? Fortune Builder 2681 ??? Frenzy 2613 4L4311 Front Line 2650 ??? Gorf 2449 4L1905 Illusions 2621 ??? Ken Uston Blackjack / Poker 2439 ??? Lady Bug 2433 4L2039 Looping 2603 4L2330 Mr. Do! 2622 4L2073 Monkey Academy 2694 ??? Mouse Trap 2419 4L1990 Omega Race 2448 4L4305 Pepper II 2605 4L1878 Roc 'n Rope 2668 ??? Rocky Super Action Boxing 2606 4L4254 Root Beer Tapper 2616 ??? Slither 2492 4L4255 Smurf Paint 'n' Play Workshop 2697 ??? Smurf Rescue in Gargamel's Castle / Schtroumpfs 2443 4L1939 Space Fury 2415 4L1998 Space Panic 2447 4L1952 Spy Hunter 2617 ??? Star Trek: Strategic Operations Simulator 2680 ??? Subroc 2614 ??? Super Action Baseball 2491 ??? Super Action Football 2422 ??? Super Action Soccer / Super Action Football ??? 4L4505 Tarzan 2632 ??? Telly Turtle 2698 ??? Time Pilot 2633 ??? Tunnels & Trolls 2441 ??? Turbo 2413 4L2057 Venture 2417 4L1973 Victory 2446 4L4065 War Games 2632 ??? Zaxxon 2435 4L1956
4.4) Cartridge Tidbits, Tips, and Easter Eggs:
2010: The Graphic Action Game -
Jim Wolf and two colleagues included an easter egg in the game which causes their names to scroll across the screen. To see it, power up all 5 communication circuits in skill level 5 before powering up any other circuits, then squeeze both firing buttons simultaneously. - 65
Alcazar the Forgotten Fortress -
This game was designed by Activision, but never released by them. All known copies were released by Telegames, but with a combined Activision/Telegames label.
B.C.'s Quest for Tires II: Grog's Revenge -
The following secret codes can be used to change levels: - 17
Mountain 1: 2,2 in cave 3
3,3 in cave 5
4,4 in cave 1
5,5 in cave 1
Mountain 2: 2,2 in cave 1
2,3 in cave 1
4,4 in cave 1
4,5 in cave 5
6,2 in cave 10
7,8 in cave 5
Mountain 3: 3,1 in cave 5 (hint: "as easy as pi", ie. 3.1415925)
4,1 in cave 7
5,9 in cave 8
2,5 in cave 8
Need the manual - 01
Pales in comparison to Intellivision version, with off-key music, washed-out colors, sluggish control, unforgiving collision detection, and other errors and annoyances. - 20
After completing the first round of boards, the game speeds up. Thus, pepper is in short supply as well as your patience. Includes six boards, two _more_ than the arcade version (the Intellivision version actually includes still two more). Based upon the arcade game by Data East. - 24 To do well at BurgerTime, you need to let your Chefs get killed when you have an excess and reserve you peppers till when you really need to use them. It is much easier to gain extra lives than it is to build up a big supply of peppers. Extra lives come quickly and easily in the game, peppers don't. Go to the screen where there are two long ladders on the right side of the screen. Use this screen to build up your supply of peppers. Enemies can be easily avoided on this level. Just run around avoiding enemies and wait for peppers to pop up and grab them. Do this over and over until you have an ample supply then finish level. If you let yourself get killed instead of using up all your peppers to stay alive you can play this game for as long as you like. The hardest part of the game is that it is impossible to fake out the enemies by going one way and then switching directions. They never fall for it. - 60
Cabbage Patch Kids Adventure in the Park -
Prototype is an enhanced version of the released product, not a predecessor. - JH
Shoot the hardest targets (pipes and letters) first; once you get down to a few targets the ducks come out in volume, leaving little time or ammunition to shoot the harder stuff. - JC
Atarisoft made a perfect port of Centipede for ColecoVision. With roller controller, you have the arcade version at home! Based upon the arcade game by Atari. - 24 In the Centipede cart rom, there is a message at the end of the code:
IF YOU ARE READING THIS, AND YOU WORK AT COLECO,
THEN PLEASE TELL GEORGE KISS I SAID HELLO. THANKS.
SINCERELY, LARRY CLAGUE
PROGRAMMED BY: L CLAGUE
GRAPHICS AND ANIMATION BY: L CLAGUE
SOUND DATA SUPPLIED BY: A FUCHS
START DATE: 04/20/83
COMPLETION DATE: 08/23/83 - 31
From the catalog: - 24Chess Challenger by Fidelity (Chess Challenger (C) 1977) Strategy Game Cartridge #2438
Also released as Kung Fu Superkicks, by Telegames. - JC
Based upon the arcade game by Sega. - 24
With some skill, you can make the homing missile that come at you strike the UFO's by dodging the missile so it goes in front of you, then moving up and down, using it like a guided missile. - JC
This game is damn near impossible without the manuals - 01Don't fly over the icons on the map. These are German bases that will throw up a bunch of flak.
Don't let your engines overheat, turn down the throttle after takeoff.
Be certain to retract the landing gear after takeoff.
To shake fighters, try a corkscrew maneuver (downward spiral). - 17
Programming of this game was completed. - 53
Since the ColecoVision could not handle scrolling very well due its electronic design, the scrolling leaves Defender to be desired. However, it keeps true to the Williams arcade game. - 24
Move Mario up the first broken ladder then bring him back down, walk him to the left so that his back is almost touching the same broken ladder, and then move him a step of two to the right and jump. Depending on the version you have, he'll fall through the bottom and land in screen 2, or after several seconds he'll appear on the top girder next to Kong. This apparently doesn't work with all versions of the cartridge. - JC
Uses the same music for the key-n-lock level as used for the final level on Popeye for ColecoVision. Based upon the arcade game by Nintendo. - 24
Originally created for the Nabu Home Computer network, a ColecoVision conversion was rumored but never completed. - 17
Right before the crash, Coleco had the rights to Dragon's Lair, and was going to release an expansion unit to let you hook up an LD player. The idea was the controller would be the ColecoVision, and you could play Dragon's Lair in its entirety. - 16
The Intellivision D&D game then in development, Tower of Mystery, was the third D&D game from Mattel, so apparently this game was envisioned as an original. Started 11/28/83. - 36
Two case variants, one has a normal rounded case end and the other has a tapered end much like Imagic carts. Gateway To Apshai is normally the regular case and the other two normally have tapered cases." - 01
Of note: the startup screen is an EPYX screen, not an Arcadia or Starpath screen, so this effort apparently occured after Starpath had been acquired by Epyx. - 5
It's Mr. Potato-Head on a cartridge! - 01
Conversion of an Intellivision/Atari game then in development. Scheduled start: 12/19/83. - 36
Never intended for release, this prototype is actually a privately burned variation upon Moon Patrol, with a different variety of objects (including bras) to shoot at. - 22
The mother of all Sim* games! But you need both the manual and the "Strategy Guide" to play - 01
Pressing "#" during the game resets the game. - 24
Perfect port of the arcade game by Sega. - 24
You can get away with using a normal controller by hitting 1-2-3 at once on the keypad to launch a grenade/get into the tank - 01You can move through the holes in the wall by rotating and pushing forward at the same time. - JC
The following dedication is coded into the ROM for the cart:
DEDICATED TO THE ONE I LOVE
I LOVE YOU JENEANE (sp?) - 08
Manual helpful but not necessary - 01
Loses points for not having the "Galaxian" stage like the arcade game. - 01
From the catalog: - 24Horse Racing by Fidelity (Original copyright is (C) 1982) Casino Game Cartridge #2442
A point-of-view speedboat race, based on an Intellivision game in development at the time. Program start 11/21/83. - 36
Very surreal game once you figure out what to do... - 01
In 1983, Electronic Games magazine reported that Coleco had purchased exclusive rights to the Bally/Midway Journey arcade game (not to be confused with Journey Escape for the 2600). - 38
Programming was completed for this game. - 53
Very good party game to play with friends. Overlays are a bit helpful during a Blackjack game but not all that neccessary for a Poker game. Up to 4 players at a time. - TC
Also released as Chuck Norris Superkicks, by Xonox. - JC
This is (IMHO) the BEST arcade conversion available on the ColecoVision. - 18
Imagine this: a man on a pedestal sitting on the left side of the TV screen. You, his faithful fowl pet, are sitting on the other side on a similar pedestal at the same height. Your mission: help your master make it through the room maze using parts lying around. Can you fly around placing the parts in the right spots before your master sets foot into the maze?
Similar to the later game, Sopwith, for PC, you fly a plane around the screen and shoot at things. What Sopwith lacked in graphics, this game lacked in gameplay. Based upon the arcade game by Venture Line. - 24
Scheduled to begin 2/6/84. Since the Nice group continued working after 1/20/84, it's possible that a playable version of this game was developed. - 36
Also released as Facemaker. - JCListed as a pirated version in the Digital Press Price Guide. - JH
Masters of the Universe: The Power of He-Man -
Programmed by Steve Roney, based upon the original Atari version of the game. The game was completed just before Mattel Electronics closed down, but was never released. - 36
Being programmed by Eric del Sesto based upon the original Intellivision version (which was never released by Mattel, but instead reworked by INTV Corp. using different characters and released as Diner, a sequel to BurgerTime). Unfinished. - 36
Not released as a cartridge, the game is only available in the built in version that comes with the Telegames Personal Arcade. - JH
A playable version was never developed. Only a title screen was created. - 53
If you drop two adjacent apples and get crushed by the first one, you are squished but don't die. You then have to restart the game. - JC
In order to get the most alphamonsters in "Mr. Do!'s Castle", hit one or two of the key blocks with your hammer as you cross the board. After destroying all the monsters except for two or three, you can hit the last key block and run up to the top of the board and stand near the door. Wait for the unicorns to get near you and get the door "prize" and hammer away! This was an old arcade trick I used quite frequently, and it still works for this game.1) Knock out the frontmost skull (on the side enemies will approach from).
2) Hammer the frontmost cherry.
To maximize the number of letters you catch on any given stage, try the following strategy:
1) Hammer two of the keys, leaving the key closest to the top of the screen.
"The game messes up at level 32 in numbering levels. It goes like this:
31 -> 3: -> 3; -> 42... (normal counting)... 46 -> 42... (normal)... 53
From the catalog: - 24
Since there's no pause feature in this game, you can trap yourself in one of the rooms if you need a break. You can also trap the cats in rooms to make it easier for you to do the maze. - JC
At one time a division of Mattel Electronics located in Nice, France. Due to French laws, Mattel was not allowed to shut down their Nice office on January 20, 1984 with the rest of Mattel Electronics - instead, they were required to find a buyer for the division. The programmers stayed on the Mattel payroll working on their games until finally the division found investors that enabled them to buy the operation themselves, renaming it Nice Ideas. They sold two of their completed Intellivision games to INTV Corp. and three of their completed ColecoVision games (Bump 'n' Jump, BurgerTime and Illusions) to Coleco. - 36
Nuvatec, Inc., located in Downers Grove, IL, programmed several games for the ColecoVision under contract including Turbo, Cosmic Avenger, Gorf, Slither, Time Pilot, Looping, 2010: The Graphic Action Game, and Frontline. - 65
If you use Roller Controller for the two play game, you will make both ships mirror the other's actions. One RC controls both ships! Based upon the arcade game by Bally/Midway. - 24
There are two boxes used by Parker Bros. One is the typical "boxed" game with two box parts that open up to reveal the game and instructions. The other is a clone of the standard Coleco box with Parker Bros. written on it instead. - 24
Has the same aspect ratio as the 2600 (and 5200 - JH) version; plays really well, and maintains all the bonuses and intermissions. The title screen includes a neat dissolve-in of "Pac Man". Atari did not release the cartridge because of their advertising campaign at the time, which boasted "you will only be able to play Pac-Man on the Atari!". - 53The _best_ home version of Pac-Man I've ever played. Scores over the competition on the basis of:
Graphics are very similar to those of the unreleased Side Trak. Based upon the arcade game by Exidy. - 24
You can walk through some walls by jumping at them. - JC
The _real_ sequel to BurgerTime, started 1/3/84. Since the Nice group continued working after 1/20/84, it's possible that a playable version of this game was developed. - 36
Very good port, but the characters needed a bit more detail (which I'm sure the ColecoVision could have handled). On the other hand, this is the only port I know of which has the Sea Hag and Sweet Pea. Based upon the arcade game by Nintendo. - 24
The cartridge shell looks like a bare Epyx/Spinnaker style case, with a plain white rectangular hand written label. Inside, there is a standard board with 2 EPROMs.
Just like the arcade game by Gottlieb. - 24
Very fun puzzle game. As Q*Bert moves, he turns six-sided cubes around. To win a level, you need to match up tic-tac-toes of cubes. The "Coily"-like mouse will chase you around the diamond playfield, but will fall of if he lands on a turning cube. Sam and Slick are a real pain on the higher levels. The pause button is "0". Based upon the arcade game by Mylstar.
Level One -- Two sides orange, four sides blue Win 1 tic-tac-toe
Level Three -- Six colors and win 2 tic-tac-toes
Level Four -- Six colors and win 3 tic-tac-toes
Level Five -- Six colors, win 1 tic-tac-toe, but you can undo completed cubes
To skip to level 2 of gameplay, press the '#' key on the keypad at the level select screen. -TC
Manual helpful but not necessary - 01
From the catalog: - 24Rip Cord (TM) by Exidy (Original game copyright is (C) 1978)
Arcade Game Cartridge
#2431
Based upon the arcade game by Konami. - 24
When at the end of bar grabbing a tip, just tap the joystick and you instantly appear back at the front of the bar. - JC
Plays just like the old Apple II version. This should _not_ be taken as a compliment... B^) - JH
A French release of Smurf Rescue. - JH
From the catalog: - 24Side Trak (TM) by Exidy (Original game copyright is (C) 1979)
Arcade Game Cartridge
#2418
From the catalog: - 24
Telegames Skiing does not have the same graphics as the Coleco Skiing which was in the introductory catalog. Whereas Coleco's catalog showed a 1st-person perspective, Telegames' Skiing is more like Activision Skiing for the Atari 2600. - 08
Based upon the arcade game by Century II. - 24
From the catalog: - 24Smurf Play and Learn Cartridge by Peyo (Smurf (TM) Peyo (C) 1982)
Play & Learn Cartridge
#2444
Smurf Rescue in Gargamel's Castle -
At the last screen with the skull and Smurfette, leave the room and Smurfette will drop her dress. - JC
Save the best dock for last, since you'll be stuck with it for the rest of the game. - JC
The stupidest game I have ever played, IMHO. Why would you want to dig holes, let a monster fall in, and they fall down a level and die? Stupid! Based upon the arcade game by Universal. - 24
From the catalog: - 24Spectar (TM) by Exidy (Original game copyright is (C) 1980)
Arcade Game Cartridge
#2421
At the fork in the road, the left path give's you the oil supply truck, and the right gives you the missiles. You can use the supply truck as a weapon by not entering it and moving it back and forth so it collides with your enemies. When in the boat, it's safer to stick to the right; you don't get attacked as much and that's the side the exit is on. - JC
The following dedication is coded into the ROM for the cart:
Explosion of death star not as impressive as other versions - 01
Sega could not decide whether to make a submarine or an airplane game. So they compromised. Based upon the arcade game by Sega. - 24
This is equivalent to Coleco's Super Action Soccer. - JH
Super Action Football (Coleco) -
My copy of the instructions give the part number as 2422 - the intended number (per the ColecoVision catalog) for Head to Head Football. - JH
"Missing levels" - 01
While Sydney only released one game on their own (Evolution), they were a major player in the ColecoVision arena. Many, many games were created or translated for ColecoVision by Sydney. Among these:
The first two stages of Tac-Scan were completed at Nuvatec, Inc., by Jim Wolf and Joe Clark before Coleco instructed that all work on it be stopped. - 65
If you are low on energy, keep punching the hunter at the campsite until you are at full strength. - JC
"Handles like its constipated" - 01The Roller Controller works much better; with it, Time Pilot has the feel of the original. - 20
Only contains opening title. - JC
Based upon the arcade game by Sega. - 24
Unnamed Shoot-em-up Space Game -
Jim Wolf programmed an original shoot-em-up space game which never got released. It consisted of a top-down view of a spacefighter flying through fields of asteroids looking for enemy fighters to shoot down. Additional obstacles included an occasional meteor tumbling down from the top of the screen at high speed, and lethal electric "fences" which suddenly appeared between two enemy space stations masquerading as two meteors lazily floating through space. - 65
Move in and out of a room several times very fast, and a demon outside will appear from nowhere and kill you. - JC
Based upon the arcade game by Exidy. - 24
Nearly finished. - JC
"Need the manual" - 01
"Manual helpful but not necessary" - 01
Though it is not exactly known what triggers the egg, the designers initials appear in the sky. - JC
A Commodore 64 version was finished, but buried by Sierra. The ColecoVision version was never done. - 17
Based upon the arcade game by Sega. - 24
Manual is roughly the size of a bookmark, and is completely unnecessary. - JH
4.5) Cartridge Hardware Cheats
Antartic Adventure - 49
Addresses 0AEA-0AEBh - Rest Dist. - Decimal Digits
Addresses 0AEC-0AEDh - Time - Decimal Digits; bytes are reversed
B.C.'s Quest For Tires - 31, 49
Address 0388h - Extra Lives - FFh means "None"; 254 maximum
Address 22EAh - Lives Check - Set to 00h for infinite lives
B.C.'s Quest For Tires II: Grog's Revenge - 31, 49
Address 032Fh - Extra Lives - FFh means "None"; 254 maximum
Address 0351h - Extra Lives - FFh means "None"; 254 maximum
Address 037Dh - Lives Check - Set to 00h for infinite lives
Buck Rogers Planet of Zoom - 49
Address 0104h - Areas Left - 00 = 01 = Skip round 1
BurgerTime - 31
Address 01F4h - Lives Check - Set to 00h for infinite lives
Addresses 127C-127Eh - Monster Gen - Set all to 00h for no monsters
Addresses 1332-1334h - Hit Detect - Set all to 00h to become invincible
Carnival - 49
Address 01D7h - Bullets - Max 3C = 60
Cosmic Avenger - 49
Address 00ADh - Extra Lives - FFh means "None"; 254 maximum
Donkey Kong - 31,49
Addresses 01FB-01FDh - Lives Check - Set all to 00h for infinite lives
Addresses 0560-0561h - Score - In hex; max 06 27 = 9990 (0 added)
Addresses 05AA-05ABh - Bonus Score - In hex
Address 186Ch - Extra Lives - For harder levels
Address 1875h - Extra Lives - For easy levels
Donkey Kong Junior - 31
Address 020Ch - Extra Lives - For harder levels, player 1
Address 0216h - Extra Lives - For easy levels, player 1
Addresses 034D-034Fh - Lives Check - Set all to 00h for infinite lives
Frantic Freddy - 49
Address 044Fh - Enemies Left - Enemies needed to kill on level
Frenzy - 49
Address 06EDh - Movement? - 01 = move to next screen
Frogger - 49
Address 1612h - Extra Lives - FFh = 255 maximum
Galaxian - 31, 49
Addresses 0240-0242h - Lives Check - Set all to 00h for infinite lives
(Setting 0242h to any number but 03
is sufficient)
Gorf - 31
Address 0133h - Extra Lives - FFh means "None"; 254 maximum
Address 28E8h - Lives Check - Set to 00h for infinite lives
Jumpman Junior
Address 0394h - Extra Lives - FFh = 255 maximum
Address 0399h - Level
Lady Bug - 31,49
Addresses 0125-0127h - Lives Check - Set all to 00h for infinite lives
Address 0390h - Extra Lives - FFh means "None"; FEh = 255 maximum
Addresses 0393-0395h - Score - Decimal digits; 999,999 maximum
Looping - 49
Address 0171h - Extra Lives - 80h = 128 maximum
Moonsweeper - 49
Address 1A4Dh - Extra Lives - FFh = 255 maximum
Mouse Trap - 31, 49
Address 0362h - Extra Lives - FFh means "None"; 254 maximum
Address 0365h - Dog Biscuits - FFh means "None"; 254 maximum
Addresses 0366-036Bh - Score - Decimal digits; 999,999 maximum
Address 08A1h - Transform - Set to 00h, become dog permanently
Address 2A38h - ??? - Set to 00h, "Score becomes crazy"
Pepper II - 49
Address 00F0h - Extra Lives - Maximum FDh = 254
Address 00FFh - Extra Lives - For Player 2
Addresses 020B-020Dh - Score - Hex; max 9F 86 01 - 99999 (0 added)
Addresses 0216-0218h - Score - For Player 2
Popeye - 49
Address 00D4h - Extra lives - Maximum 3Fh = 15
Address 00D9h - Round - Maximum 39h = 9
Q*Bert - 49
Address 005Bh - Level/Round - 19 = 1/1, 1F = 1/7, 20 = 28 = 2/0
Address 05B4h - Coordinates
Address 0638h - Lives Check - Set to any but 05h for infinite lives
Root Beer Tapper - 31
Addresses 2963-2965h - Lives Check - Set all to 00h for infinite lives
Smurf Rescue in Gargamel's Castle - 49
Address 00A2h - Extra lives - Maximum FFh = 255
Address 0167h - Energy - Maximum FFh = 255
Spy Hunter - 49
Addresses 0053-0055h - Score - Maximum 3Fh 42h 0Fh = 999,999
Addresses 0056-0057h - Bonus Timer - Maximum E7h 03h = 999
Super Cobra - 49
Address 0108h - Level - Range: 1-11
Address 0176h - Extra Lives - Maximum 55h = 86
Address 01BFh - Fuel - Maximum 6Fh = 111; 0B/full, 78/error
Tutankham - 31
Address 0161h - Lamps - Maximum 0Fh = 15
Address 0876h - Extra Lives - For easy level, player 1; max 15
Address 087Eh - Extra Lives - For hard level, player 1
Address 0880h - Extra Lives - For medium level, player 1
Address 0882h - Extra Lives - For easy level, player 2
Address 0886h - Extra Lives - For medium level, player 2
Address 0888h - Extra Lives - For hard level, player 2
Address 0B69h - Monster Gen - Set to 00h for no monster generation
Address 2269h - Monster Move - Set to 00h to keep monsters in nests
Up 'n Down - 49
Address 01C5h - Extra Lives - Maximum FFh = 255
Venture - 31, 49
Addresses 032E-0330h - Lives Check - Set all to 00h for infinite lives
Address 09B3h - Extra Lives - FFh means "None"; 254 maximum
Zaxxon - 31,49
Addresses 0085-0086h - Score - Maximum E7 03 = 999 (00 added)
Addresses 011A-011Bh - Score - Player 2
Address 01B9h - Extra Lives - For easy levels
Address 01BDh - Extra Lives - For harder levels
Address 01E4h - Status - 00/player 2 left, 02/player 1-2 lives
Address 01E6h - Lives Check - Player 2
Address 02CEh - Lives Check - Set to 00h for infinite lives
4.6) ColecoVision and ColecoVision/ADAM catalogs
1982 catalog: -24
Introduction to ColecoVision
Introduction of Expansion Module #1 and #2 coming soon
Donkey Kong (# 2441, Ninendo, Arcade)
Space Fury (The Official, # 2415, Sega, Arcade)
Venture (# 2417, Exidy, Arcade)
Side Trak (# 2418, Exidy, Arcade)
Mouse Trap (# 2419, Exidy, Arcade)
Spectar (# 2421, Exidy, Arcade)
Rip Cord (# 2431, Exidy, Arcade)
LadyBug (# 2433, Universal, Arcade)
Cosmic Avenger (# 2434, Universal, Arcade)
Zaxxon (The Official, # 2435, Sega, Arcade)
Carnival (The Official, # 2445, Sega, Arcade)
Turbo (The Official, # 2413, Sega, Arcade)
head-to-head baseball (# 2423, Sports)
head-to-head football (# 2422; Sports)
Skiing (# 2436, Sports)
Horse Racing (# 2442, Fidelity Electronics, Inc., Casino)
Blackjack/Poker (Ken Uston) (# 2439, Casino)
Tunnels & Trolls (# 2441, Flying Buffalo, Inc., Fantasy)
Chess Challenger (# 2438, Fidelity, Strategy)
Smurf (# 2444, Play & Learn)
Smurf Rescue In Gargamel's Castle (# 2443, Action)
Mr. Turtle (# 2432, Action)
Expansion Module Descriptions
1 -- Atari 2600 adapter # 2405
2 -- Driving Module # 2413
Note that _none_ of the pictures appear to be actual screen
shots; there are subtle differences between the pictures and
the actual games in the case of every released game.
1984? catalog: - JH
* - ADAM only
ColecoVision Video Game System (#2400)
ADAM The ColecoVision Family Computer System (#2410)
*ADAM 5 1/4 Disk Drive (#7817)
*ADAMLink Direct Connect Modem (#7818)
*ADAM Second Digital Data Drive (#2409)
*ADAM 64K Memory Expander (#2562)
ColecoVision/ADAM Super Action Controller Set (#2491)
ColecoVision/ADAM Roller Controller (#2492)
ColecoVision/ADAM Expanstion Module #2 (#2413)
(The Perma Power Battery Eliminator, #2298, is mentioned)
*ADAM Blank Digital Data Pack (#2564)
*ADAM Replacement Ribbon Cartridges (#7806)
Brain Strainers (#2696)
Telly Turtle (#2698)
Mokey Academy (#2694)
Smurf Paint 'N' Play Workshop (#2697)
*Electronic Flashcard Maker (#7662)
*Flash Facts: Vocabulator (#2900)
*Flash Facts: Flashbacks (#2901)
*Flash Facts: Trivia (#2902)
*Expertype (#7602)
Fortune Builder (#2681)
*Wacky Word Games (#7657)
*Richard Scarry's Best Electronic Word Book Ever (#7658)
Cabbage Patch Kids Picture Show (#2600)
Dr. Seuss Fix-Up The Mix-Up Puzzler (#2699)
*ADAMCALC (#7831)
*Smartletters & Forms (#7805)
*ADAM Home Software Library (#7826)
*Smartfiler (#7813)
*Recipe Filer (#7814)
*Address Book Filer (#7815)
*Smartlogo (#7600)
*CP/M 2.2 and Assembler (#7832)
*Dragon's Lair (#2683)
*The Official Zaxxon (#2623)
*Donkey Kong Junior (#2629)
*Donkey Kong (#2628)
*The Best of Broderbund (Choplifter & A.E.) (#7850)
*2010: The Text Adventure Game (#7849 - Data Pack; #9659 - Disk)
*The Best of Electronic Arts (Hard Hat Mack & Pinball Construction
Set) (#7852)
*Family Feud (#7710)
*Jeopardy (#7716)
2010: The Graphic Action Game (#2618)
Root Beer Tapper (#2616)
Illusions (#2621)
The Dam Busters (#2686)
BC's Quest For Tires II: Grog's Revenge (#2620)
Omega Race (#2448)
Victory (#2446)
Roc 'N Rope (#2668)
The Official Carnival (#2445)
The Official Buck Rogers Planet of Zoom (#2615)
Bump 'N Jump (#2440)
The Official Congo Bongo (#2669)
Donkey Kong (#2411)
The Official Zaxxon (#2435)
Exidy's Mousetrap (#2419)
Front Line (#2650)
The Official Space Fury (#2415)
Looping (#2603)
Donkey Kong Junior (#2601)
Gorf (#2449)
Venture (#2417)
Time Pilot (#2633)
Star Trek Strategic Operations Simulator (#2680)
The Official Subroc (#2614)
Super Action Football (#2422)
Rocky Super Action Boxing (#2606)
Choplifter (#2690)
Destructor (#2602)
The Dukes of Hazzard (#2607)
Antarctic Adventure (#2429)
Tarzan (#2632)
War Games (#2637)
Cabbage Patch Kids Adventures in the Park (#2682)
Burgertime (#2430)
Mr. Do (#2622)
Cosmic Avenger (#2434)
4.8) The most popular cartridges
Spring, 1983; most popular:
1. Donkey Kong
2. Zaxxon
3. Venture
4. Ladybug
5. Cosmic Avenger
6. Mouse Trap
7. Carnival
8. Smurf Rescue in Gargamel's Castle
Fall, 1983; best selling as of June 1983:
1. Donkey Kong Junior
2. Zaxxon
3. Gorf
4. Space Fury
5. Mouse Trap
6. Space Panic
7. Lady Bug
8. Pepper II
9. Cosmic Avenger
10. Smurf Rescue in Gargamel's Castle
Winter, 1984; best selling as of September 1983:
1. Donkey Kong Junior
2. Zaxxon
3. Space Fury
4. Mouse Trap
5. Smurf Rescue in Gargamel's Castle
6. Space Panic
7. Gorf
8. Looping
9. Pepper II
10. Lady Bug
Galaxian
Kevtris
Linking Logic
Logic Levels
Pac-Man
Q*Bert's Qubes
Rock 'n' Bolt
Up 'n' Down
Zenji
ColecoVision Experience magazine (see 5.2.1) included a high score list in their Winter, 1984 issue:
Lady Bug
Level - 139
Score - 3,714,220
Chris Heverman
Montgomery, AL
Donkey Kong Junior
Score - 232,700
Gary Reimer
McAlester, OK
Pepper II
Score - 1,837,930
Elizabeth Kaleita
Sterling Heights, MI
Venture
Score - 1,985,000
Richard Abate
New Haven, CT
Smurf Rescue In Gargamel's Castle
Score - 451,000
Jim Brogan
St. Paul, MN
URL - http://videogames.org/
A list of books and periodicals covering classic videogames is maintained by Lee Seitz, and is available via WWW at: URL - http://fly.hiwaay.net/~lkseitz/cvg/cvglit.shtml
5.2.1) ColecoVision Experience
A ColecoVision Homepage created by Norman Sippel can be found at: URL - http://www.infinet.com/~ngsippel/cv.html
5.4) John Dondzila's ColecoVision Projects
http://www.monmouth.com/~pcjohn/
5.5) ColecoVision High Score Page
Sam Hartmann maintains a video game high score page at:
http://members.aol.com/pbjurman/highscores.html
The ColecoVision high score page can be found at:
http://members.aol.com/pbjurman/colecovision.html
Emulators are pieces of software which emulate a hardware platform. A few ColecoVision emulators have popped up, and the following is a listing of the most popular ones. If you're new to the world of emulation, you may want to read the Classic Gaming Newbie Guide at http://www.classicgaming.com/cgng.
ADAMEm
Platform: DOS
Homepage: http://www.komkon.org/~dekogel/adamem.html
Description: An ADAM Computer \ ColecoVision emulator that runs pretty much anything you throw at it.
ColEm
Platforms: Acorn ARM, DOS, MacOS, OS/2, Unix
Homepage: http://www.komkon.org/fms/ColEm/
Description: The first ColecoVision emulator, available for many platforms.
MESS
Platforms: Acorn ARM, Amiga, DOS, MacOS, Solaris
Homepage: http://internetter.com/titan/mess/index.html
Description: MESS is a multi-console system emulator that happens to have a ColecoVision driver.
Mission
Platform: MSX
Homepage: http://www.komkon.org/~dekogel/mission.html
Description: A ColecoVision emulator the MSX home computer.
Virtual ColecoVision
Platform: Java, Win9X\NT
Homepage: http://www.classicgaming.com/vcoleco/
Description: By far the most full-featured and easy to use ColecoVision emulator, but has a few minor compatibility problems. Lots of nice extras, such as save states and a cheat system.
These emulators do you no good without ROM images. Since ROM images are technically illegal to distribute due to copyright laws, this FAQ does not provide links to pages that have them.
o Spectar and Rip Cord are the same pictures as the ColecoVision box.
0000H - BIOS ROM
.
1FFFH
2000H - Expansion port
.
3FFFH
4000H - Expansion port
.
5FFFH
6000H - Start of RAM (1K mapped into an 8K spot)
.
7FFFH
8000H - Cart ROM (broken into 4 sections, each enabled seperately)
.
FFFFH
00-1F - No Connection
20-3F - No Connection
40-5F - Video
60-7F - Video
80-9F - No Connection
A0-BF - No Connection
C0-DF - Sound
E0-FF - Controllers; E2 is special, as well as E0 - E0 appears
to be the readback, and E2 appears to be the scan - 39
8.3) ColecoVision BIOS Details
The famous twelve second delay is part of the title screen routine. - 8
The address range for cartridges is 8000H to FFFFH, a total of 32K. - 29, 31
8.4) ColecoVision Video RAM Details
The video RAM is broken up into tables which are user movable. The tables which exist include:
8.5) ColecoVision Programming Tips
************************
VDP Write-Only Registers
************************
NOTE: -bit 0 is MSB (ie: 0 1 2 3 4 5 6 7, 0=128 and 7=1)
-"enables" are active when set to 1
-">" represents a hexadecimal number (ie: >400 = 400 hex)
Register 0 - Bits 0-5 - Reserved, set to 000000
Bit 6 - Mode bit 3 (M3) - sets bitmap mode
Bit 7 - Enable external video source (replaces
color 1 (transparent))
Register 1 - Bit 0 - 4/16k switch, if set, uses 16k
Bit 1 - blank enable (blanks display)
Bit 2 - Interrupt enable
Bit 3 - Mode bit 1 (M1) - sets text mode
Bit 4 - Mode bit 2 (M2) - sets multicolor mode
Bit 5 - reserved - set to 0
Bit 6 - sprite size - 0=normal (8x8), 1=large (16x16)
Bit 7 - sprite magnification enable
Register 2 - Base address of the Screen Image Table. Multiply this
value by >400
Register 3 - Base address of the Color Table. Multiply this value
by >40
Register 4 - Base address of the Pattern Descriptor Table. Multiply
this value by >800
Register 5 - Base address of the Sprite Attribute List. Multiply
this value by >80
Register 6 - Base address of the Sprite Descriptor Table. Multiply
this value by >800
Register 7 - Bits 0-3 - Foreground color in Text mode only
Bits 4-7 - Background color in all modes
*************
Graphics Mode
*************
## = 0001 1000 = 18 So the series of bytes to enter would #### = 0011 1100 = 3C be: >18, >3C, >3C, >18, >7E, >18, >24, >42 #### = 0011 1100 = 3C ## = 0001 1000 = 18 ###### = 0111 1110 = 7E ## = 0001 1000 = 18 # # = 0010 0100 = 24 # # = 0100 0010 = 42
In case hexadecimal makes no sense, here's a quick conversion chart:
Binary Hex Decimal 0000 = 0 = 0 0001 = 1 = 1 0010 = 2 = 2 0011 = 3 = 3 0100 = 4 = 4 0101 = 5 = 5 0110 = 6 = 6 0111 = 7 = 7 1000 = 8 = 8 1001 = 9 = 9 1010 = A = 10 1011 = B = 11 1100 = C = 12 1101 = D = 13 1110 = E = 14 1111 = F = 15
The colors are: (in hex) Transparent = 0 Medium Red = 8 Black = 1 Light Red = 9 Medium Green = 2 Dark Yellow = A Light Green = 3 Light Yellow = B Dark Blue = 4 Dark Green = C Light Blue = 5 Magenta = D Dark Red = 6 Gray = E Cyan = 7 White = F
To calculate an address from X and Y, use (Y*32)+X (or (Y<<5)+x) and add the base address.
***************
MULTICOLOR MODE
***************
The general way to set up is like so:
It's very messy... but draw yourself a picture and it should make sense.
Text mode is 40 columns by 24 lines, and sprites are not permitted.
Only two colors are allowed in text mode, as defined by VDP register 7.
***********
BITMAP MODE
***********
The first section is for the first third of the screen, and so on.
Byte 1 - Y position of the sprite. >D0 means end of the sprite list, so
be aware if allowing sprites off the bottom.
Byte 2 - X position of the sprite. >00 - >FF
Byte 3 - pattern of the sprite, from >00 to >FF, in the SPRITE
Descriptor Table
Byte 4 -
Bits 0-2 = apparently undefined
Bit 3 = Early clock attribute - Normally, the coordinates
indicate the top left corner of the sprite, and
sprites can scroll smoothly off the right side of
the screen. If this bit is set, the early clock
is enabled, and the sprite is shifted 32 pixels
to the left, and scrolls smoothly off the left
of the screen.
Bit 4-7 = Sprite color
1 3 2 4
Sprites thus range from 8x8 pixels to 32x32 pixels, but only 16x16 pixels of detail.
Looking from the top of the unit:
D2 D1 D0 A0 A1 A2 SHLD A3 A4 A13 A5 A6 A7 E000 GND 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 C000 D3 D4 D5 D6 D7 A11 A10 8000 A14 A000 A12 A9 A8 +5
(Colors of COLECO wires are indicated after voltage ratings)
1 2 3 4 5
6 7 8 9
Pin 1 = 12V BROWN
Pin 2 = 12V RED
Pin 3 = 5V ORANGE
Pin 4 = -5V YELLOW
Pin 5 = Ground GREEN
Pins 6, 7, 8 = Serial Data Clock, Serial Data, Signal Ground?
Pin 9 = No connection - 13
9.0) Separate Audio/Video Hack by Sean Kelly
Transistor - No part # markings at all. Only thing on it is a white, red,
(T1) and green stripe in that order from top to bottom. I assume
this tells what kind/type it is?
POSSIBLE (!) RS Part #276-1617 $1.98 (pkg. of 2)
Capacitor - Electrolytic type with part #N8408 on it. It also has the
(C1) marking "470uf 35v", but the "u" is one of the funny symbols
that I have no idea what it means.
RS Part #272-1030 $ .99
Capacitor - Ceramic Disc type. Only marking on it is an underlined "47".
(C2)
RS Part #272-121 $ .39 (pkg. of 2)
Resistor - I know these are defined by the colored stripes (See - I'm
(R1) not a complete idiot!! haha). The stripes are: Orange,
Orange, Brown, and Gold.
A/V Cable - One Audio/Video cable with the RCA plugs cut off on one end.
You will also need about 5 small pieces of wire around 4" long each.
Post #1 - The LEFT "leg" of the transistor. I am looking at the
transistor on the side that is curved - where you can see the
color bands.
One of the small pieces of wire goes from this post to the right
leg of the disc capacitor on the ColecoVision motherboard
itself marked "C22".
Post #2 - The CENTER "leg" of the transistor.
One "leg" from the Disc capacitor.
One of the small pieces of wire goes from this post to the
underside of the ColecoVision motherboard. It will be EXTREMELY
hard for me to explain where to connect this on the bottom of
the motherboard since there are no markings on this side. The
only way I can describe it is to say that it is being connected
to one of the components in the RF modulator. The RF modulator
is "outlined" in a sense on the bottom of the MB with solder
because of grounding. You need to connect it to the pin that
has the marking "+12" at about 5 O'Clock. This is the closest
pin to he "+12" marking.
Post #3 - This is the GROUND post. One side of the resistor is connected
here.
The two ground wires from the RCA cables must be connected here
also. Each Audio/Video wire has two wires inside of it. In
general, one is shielded in plastic and the other is not. The
unshielded wire is the ground. Connect the unshielded wire from
each cable to this post.
Post #4 - The side of the Electrolytic capacitor (C1) that the arrow
printed on the capacitor points to.
This is where I am sort of unable to help you. The positive
wire from the Audio or Video wire needs to be connected to this
post. Since the RCA ends are cut off the cable I don't know
which is which. It should not damage anything by connecting
them the wrong way, so you will have to take a guess. One of
them goes on this post and the other goes on post #5.
Post #5 - The other of the positive Audio/Video wires gets connected here.
One of the small pieces of wire goes here. This one is even
harder to describe than the one on post 2. The "outline" in
solder around where the RF modulator is mounted on the opposite
side is where you are going to connect this wire. Looking at
the bottom of the MB with the expansion port facing you the part
of the "outline" you need to connect this wire to will be on
your left. It's small section of solder (compared to the
section on the right) and is about 1.5-2 inches long. Connect
this wire anyplace here.
11.0) Replacing The ColecoVision ROM
This procedure can be used either to replace a bad ROM, or to install a custom programmed EPROM.
3) Solder short pieces of wire into the WJ4 and WJ5 holes.
12.0) Copying ColecoVision Cartridges
13.1) To fix a rolling picture/video problems:
13.2) To avoid an automatic level select problem:
13.3) To fix an automatic level select problem:
1) Turn off and unplug your ColecoVision, removing the cartridge.
2) Make certain that you are properly grounded, if possible.
3) Open the plastic casing for the unit.
14) Put the board back in the plastic case to avoid shock.
13.4) To fix a broken roller controller:
13.5) To fix a poorly responding controller:
13.6) To fix a dead cartridge:
Adam's House
Snail Mail: 1829 County Road #130
Pearland, TX 77581-9503
Phone (9 AM - 6 PM Central Time): (713) 482-5040
Email: coleco@flash.net
WWW: http://www.flash.net/~coleco/ (Site appears to be down - KB)
Carry a wide range of cartridges and hardware, all new. Take
MC/VI. Cartridge review manual available free with any order.
Note: According to Adam's House, a number of the titles in
their catalog are reproductions, produced under a European
license and imported. If you want to know whether a title
is the original version or a reproduction, ask them.
Dayton Discount
Snail Mail: Hwy 92
Belleville, WI 53508
Phone: (608) 424-6111
JerryG Visionaries
Snail Mail: 663 S. Dodge
Gilbert, AZ 85233
EMail (preferred): jerryg@hevanet.com
WWW: http://www.Atari2600.com/
Carries a wide range of cartridges and hardware, new and used.
Catalog available via email. Takes MC/VI.
Sean Kelly
Snail Mail: 5789 N. Milwaukee
Chicago, IL 60646
Phone: (708) 583-1552
EMail: skelly@xnet.com
WWW: http://www.xnet.com/~skelly/
Carries a wide range of cartridges and hardware, new and used.
MP Games
Snail Mail: 2 Rock Ridge Dr.
Norwalk, CT 06854
Phone: (203) 866-5946
Carries a small selection of used cartridges and hardware.
Steve Reed
Email: SteveR@ior.com
WWW: http://www.ior.com/~stever/ (Link does not work - KB)
Carries a small selection of used cartridges and hardware.
Telegames UK
Snail Mail: Wigston
Leicester
LE8 1TE
England
Phone: 011-44-533-880445
Carry a wide range of cartridges and hardware, all new. Take
MC/VI. Overseas shipping is #10.00 and up (U.S. - #12).
Note: Telegames has legitimate parts for games they do not
have cases for, and will package said parts in other cases.
Telegames USA
Snail Mail: Box 901
Lancaster, TX 75146
Phone: (214) 228-0690
WWW: http://www.telegames.com/
Carry a wide range of cartridges and hardware, all new. Take
MC/VI. Note: Telegames has legitimate parts for games they do
not have cases for, and will package said parts in other cases.
Then Games (Scott Stone/Mark Terry)
Snail Mail: 100-23 West Milton Road
Milton, Vermont 05468
Phone: 6-9pm EST (802) 893-3004 ask for Scott -or-
(802) 879-0210 ask for Mark
EMail: TAFOID@delphi.com
Carry a moderate variery of new and used cartridges. Catalog
available via email.
Steven J. Tucker
Snail Mail: 9897 York Road
North Royalton, OH 44133
EMail: dh395@cleveland.Freenet.Edu
Carries a moderate variety of used cartridges and hardware.
Catalog available via email.
Video Game Advantage (Michael Novak)
Email: vga2000@ix.netcom.com
WWW: http://www.io.com/~vga2000/
Carries a small selection of used cartridges and hardware.
Video Magic (Frank Polosky)
Snail Mail: P.O. Box 9542
Pittsburgh, PA 15223
Phone: (412) 781-2241
Carries a wide range of cartridges and hardware, new and used.
Gregg Woodcock
Phone: (214) 684-7380
EMail: woodcock@bnr.ca
Carries a small selection of cartridges and hardware, new and
used, including the Telegames Personal Arcade.
In addition, numerous collectors will post carts for sale or trade on rec.games.video.classic and rec.games.video.marketplace.
15.0) ADAM Dealers, User Groups, and Bulletin Boards
--- ADAM VENDORS --- Howard Pines, Oscar's Computers 224-F Eglin Parkway Fort Walton Beach, FL 32548 (904) 862-1007 Terry Fowler, ADAM's HOUSE Rt. 2, Box 2756, 1829-1 Co. Rd. 130 Pearland, TX 77581 (713) 482-5040 Alan Neeley, ADAM-LINK-OF UTAH 2337 South 600 East Salt Lake City, Utah 84106 (801) 484-5114 Steve Major, The ADAM Connection P.O. Box 562, Mason Road Champlain, N.Y. 12919-0562 --- USER GROUPS --- ECAUG P.O. Box 4934 Fort Walton Beach, FL 32549-4934 --- ADAM BBS's --- ADAM CASTLE - MO 300 Baud-9pm/9am-7days 314-431-5722 sysop: Shawn Merrick ADAM CONNECTION BBS - NY 300/1200/-24 hours (518)298-4294 Sysop: Steve Majors ADAM EXCHANGE BBS - OH 300/1200/2400/-24 hours (216)883-9355 Sysop: George Koczwara ADAM-LINK BBS - AZ 300/1200 Buad-24hours (216)936-3892 Sysop: Rusty Gillott ADAM-LINK BBS - UT 300/1200 6pm/9am+wkends (801)484-5114 Sysop: Alan Neeley ADAM LINK BBS - NJ 300-24 hours (201)224-5764 Sysop: Fred Vicente ADVENTURE LINE - MICH 300 24hours (313)445-1313 Sysop: ? AWAUG BBS - VA 300/1200 24hours (202)561-2475 Sysop: Jeff Jodoin CAT'S LAIR BBS - VT 300/1200 24hours (802)295-4831 Sysop: Pete Ames COLECO DEPOT BBS - NY 300 8pm/12mid/7days (718)848-3066 Sysop: Daryll Quinn GAS STATION - TX 300/1200 24hours (817)265-8938 IEAUG - CA 300/1200 24hours (714)775-1603 Sysop: Larry Overman INNER CIRCLE - FL 300/1200 24hours (305)227-9643 LAS VEGAS ADAMLINK - NV 300 24-hours (702)873-8056 MACH-I BBS - WI 300/1200 (414)762-0492 MAINE BBS - ME 300/1200 (207)583-4923 MICRO INNOVATIONS BBS - VA 300/1200/2400 (24hourswkends) (703)264-3908 MSB BBS - AZ 300/2400 24hrs (602)395-9726 NORTHERN LINK BBS - CAN 300/1200 24hrs (403)246-4086 ROCKY MOUNTAIN BBS - CO 300/1200 24hrs (719)783-9046 ST. LOIS BBS - MO 300/1200 (314)383-3617 TAPPS - CAN 300/1200 (416)741-2432 THOMAS ELECTRONICS - CAN 300/1200/2400 24hrs (306)384-7682 TRADING POST - OH 300/1200 24hrs (216)791-4022 VOICE OF AN EAGLE - KY (615)431-9833
ColecoVision FAQ Version 3.12
http://www.classicgaming.com/colecofaq
SEE ALSO: Coleco ADAM Computer
Here's a shot of the original Colecovision color display box:

Colecovision Accessories
Computer / Game Console History contains a complete set of Colecovision system accessories and expansion modules.
The Colecovision Roller Controller:

The Colecovision Expansion Module #1 (Allows you to play Atari 2600 compatible cartridges on the Colecovision):

The Colecovision Expansion Module #2, driving controller:

The Colecovision Expansion Module #3, Coleco ADAM computer expansion:

The Colecovision Super Action Controllers:
