Rec.games.video.classic
Fairchild Channel F FAQ
cdyer@best.com
&
cwebb@earthlink.net
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reserved. This document may be copied, in whole or in part, by any means
provided the copyright and contributors sections remain intact and no fee is
charged for
the information. Contributors retain the copyright to their
individual contributions.
The data herein is provided for informational
purposes only. No warranty is made with
regards to the accuracy of this
information.
These people knowingly (or unknowingly) helped with the
information contained in this
FAQ.
Dave Ross
(z956832@oats.farm.niu.edu)
Jay Tilton (tiltonj@erols.com)
Russ Perry
(slapdash@execpc.com)
Sascha (imueller@student.uni-kl.de)
Needs and
such: Well, pretty much everything and everything!
-Game Ratings. I'd like
to get 3 or 4 numbers to average out, because the numbers
contained here are
only my opinions. Keep in mind when rating games that most of
these games
were early, so try and rate them to games on the Fairchild system, and not
against later systems.
-Information on the Fairchild Newsletter
-System specs
-Timeline information
-Repair information
-Anything anyone would like to see. This FAQ is for you, so if there's
something you
want to see, let me know!
1. Introduction
2.
Timeline
3. System specs
3a. System information - Original Channel F
3b. System information - Zircon Channel F System II
3c. System
information - Luxor Video Entertainment Channel F
3d. System information -
Grandstand
3e. System information - Saba Videoplay
3f. System
information - ITT Tele-Match Processor
4. Game list/etc.
4a. Cartridge
Summary
4b. Box/Cartridge variations
4c. Fairchild newsletter
4d. TV
show appearance - "POW!"
4e. Catalogs and other paraphernalia
4f. Rumors
and other myths
5. Repair information
5a. The base unit
5b.
Controllers
5c. Why won't my games work?
1. Introduction
Why
did I decide to do a Fairchild Channel F system FAQ?
Good question! I
can't say this system is the most popular system of all time or has the
best
games of all time, but it's always held a special place in my heart. It was my
first
cart based video game system, and really the only gaming system I've
ever had that
everyone in my family could play and compete at (even my mom
wasn't bad at
Bowling).
I've heard it said before: "this system's
horrible", "these games stink", "the 2600 did
that so much better", etc. and
I just have to say one thing to those people: It was the
first programmable
cartridge system -- what do you want? All that had ever been seen
at the
Fairchild's release was Pong, and this was a big step up. It actually contained
different cartridges, instead of flipping a switch to change the game
options. The
graphics, which consist primarily of large blocks, were
groundbreaking at the
beginning, but when better systems were released,
failed to compare.
Towards the end, Zircon Intl. bought the system
rights from Fairchild, released a new
system, called strangely enough
Channel F System 2, and a total of 5 games before the
system passed
away.
2. Timeline
1976 - Fairchild releases the Channel F cart
based video game system
1976-1978/9? - Fairchild releases 21 different carts
for their Channel F system
1978/79? - Zircon buys the rights to the Channel
F system
1978/79? - Zircon releases Channel F System 2
1978/79? - The
last cartridge for the system is produced (#26 Alien Invasion)
3. System
Specs
3a. Channel F system 1 - Catalog #FVE-100 (Fairchild), #FR800
(Zircon)
Very 70's look to it. Power supply and controllers are
hard-wired to the console.
There was a smoked plastic lid that hid the
controllers and a dust cloth inside. On top
of the lid, there was a silver
aluminum sticker that read Fairchild Channel F across the
sticker. The RF
cord was hard wired into the unit and the speaker was built into the
unit.
Channel F system pin-outs:
Female connector
----------------
5 4 3 2 1
9 8 7 6
Pin Function
---
--------
1 Twist left
2 Twist right
3 Pull up
4 Push down
5
Right
6 Up
7 Down
8 Left
9 Common
3b. Channel F System 2
- Catalog #FN808, #FVE300
Same chip set/etc., with removable
controllers, sound on the TV and controller holders
attached to the back of
the unit instead of being contained in a compartment inside it.
Uses all
cartridges made for the Channel F system. (The factory refurbished unit was
catalog #FR800).
3c. Luxor Video Entertainment system (Sweden)
??
3d. Grandstand [Great Britain]
??
3e. Saba
Videoplay [Germany]
According to the description of the US unit, it seems
to be a combination of the
Channel F System 1 and System 2. It is quite big,
all black, and it features the storage
compartment for the controllers. The
controllers are hardwired into the unit (they may
be removable from the
inside, however). There is a gigantic shield casing around the
board (same
as the US model). Sound is played through the TV and it has a cartridge
eject button. There is a sticker on the back of the unit and another one
inside. The one
on inside says "Saba Videoplay 2" whereas one on the top
just says "Saba Videoplay".
The unit has a built-in auto-switchbox (again
like the US model).
Some of the carts (e.g. Schach) feature german text
onscreen.
3f. ITT Tele-Match Processor [Germany]
ITT put it out
as the "ITT Tele-Match Processor". It has a totally different design than
the Saba. It is much smaller (no storage compartment), made of black plastic
with an
aluminium front. Its overall look reminds me a little of a small
VCR. Sound on TV.
No controller holders, no cartridge eject button (you just
pull them out). Built-in Pong
games, built-in automatic switchbox. The
controllers are removable, but you have to
open the system and plug them off
the board. In contrary to the 70's design of the
Saba, the ITT version has
more of an early 80's product, so I assume it had been
released after the
Saba (this is a little vague, I know). But I think the Saba Videoplay is
more common.
4. Game list/etc.
Key:
# of Players:
1 a
1 player game only,
1/2 a 1 or 2 player game,
2 a 2 player simultaneous
game,
Rating:
Game play rating from 1 to 5. 1 being the worst, 5
being the best.
Rarity:
C Common
UC Uncommon
R Rare
ER
Extremely Rare
IR Incredibly Rare
In the ratings column, the first
score is Clint's, the second is Chris'.
4a. Cartridge
Summary
Fairchild Channel F (American)
Luxor (Sweden; Swedish labels
over American carts)
Saba (Germany)
# Name of Game; # Players; Game
Type; Rating; Rarity
1; Tic-Tac-Toe / Shooting Gallery / Doodle /
Quadra-Doodle; 1/2; Misc; 1/1; C
1; Lerduveskytte / Luffarschack /
Kaleidoskop / Rita Själv (Luxor)
1; Muehle / Tontauben-Schiessen / Kreatives
Malspiel / Videoscope (Saba)
2; Desert Fox/Shooting Gallery; 1/2; Shooter;
2/2; UC
2; Lerduveskytte / Ökenkrig (Luxor)
2; Wuestenfuchs /
Tontaubenschiessen (Saba)
3; Video Blackjack; 1/2; Casino Game; 2/4; UC
3; "21" 1 Eller 2 Spelare (Luxor)
3; Blackjack (Saba)
4; Spitfire;
1/2; Shooter; 4/5; UC
4; Luftkampf (Saba)
5; Space War; 1/2; Shooter;
3/3; UC
5; Rymdkrig (Luxor)
5; Kampf Im Weltraum (Saba)
6; Math Quiz
1 (Addition/Subtraction); 1; Educational; 2/1; R
6; Matematik (Luxor)
6;
Magische Zahlen (Saba)
7; Math Quiz 2 (Multiplication/Division); 1;
Educational; 2/1; R
7; Matematik (Luxor)
7; Autorennen (Saba)
8;
Magic Numbers/Mind reader/Nim; 1; Puzzle; 4/1; UC
8; Master Mind (Magiska
Tal) (Luxor)
8; Labyrinth (Saba)
9; Drag Race; 1/2; Driving; 4/4; UC
9; Backgammon / Acey Deucy (Saba)
10; Maze / Jailbreak / Blind Man's
Bluff / Trailblazer; 2; Puzzle; 5/5; UC
10; Labyrint / Rymning / Blindbock /
Stigfinnare (Luxor)
10; Baseball (Saba)
11; Backgammon / Acey-Deucey;
1/2; Board Game; 5/5; C
11; Brädspel / Dus-Ess (Luxor)
11; Robot-Jagd /
Torpedo (Saba)
12; Baseball; 2; Sports; 3/3; C
12; Baseball (Luxor)
12; Sonar-Peilung (Saba)
13; Robot War / Torpedo Alley; 2; Shooter; 4/4;
UC
13; Robotjakt / Torpedskjutning (Luxor)
13; Memory (Symbole) / Memory
(Ziffern) (Saba)
14; Sonar Search; 1/2; Puzzle; 3/2; R
14; Voelkerball
(Saba)
15; Memory Match; 1/2; Puzzle; 2/2; UC
15; Barriere (Saba)
16; Dodge It; 1/2; Driving; 4/5; UC
16; Rymmare-Fasttagare (Luxor)
16; Rat' Mal (Saba)
17; Pinball Challenge; 2; Sports; 5/4; ER
17;
Kickball (Saba)
18; Hangman; 2; Puzzle; 4/3; R
18; Ordtavling (Luxor)
18; Bowling (Saba)
19;* Checkers; 2; Board Game; ?/3; IR
19; Odyssee
Im Weltraum (Saba)
20; Video Whizball; 1/2; Sports; 4/5; R
20;*1 Schach
(Saba)
21; Bowling; 1/2; Sports; 5/5; ER
22;* Slot Machine; 1/2; Casino
Game; ?/2; IR
23;* Galactic Space Wars/Lunar Lander; 2; Shooter; 3/3; R
24;* Pro Football; 2; Sports; 3/5; ER
25;* Casino Poker; 1/2; Casino
Game; ?/3; ER
26;* Alien Invasion; 1/2; Shooter; 4/5; IR
N/A Democart;
N/A; Demo; ?/?; IR
N/A Democart 2; N/A; Demo; ?/?; IR
KB-1 Keyboard
Cartridge + Keypad; N/A; ??; ??; NR
* = Zircon releases
*1 = This
one is definitely chess, NOT checkers. On the side where the small label is,
the cartridge has a red LED that lights when the computer is thinking about
his next
move. On the circuit board (filling the entire cartridge) it says:
"Fairchild Memory
Systems (c) 1979". So we might have a European- (Germany-)
only release here?
4b. Box/Cartridge variations
I used to be a
heavy variation collector, and although I don't collect them anymore, I
thought there might be some people out there who do. So, what I'm going to
do is list
all the boxes I have (or have had), and you can check yours to
make sure they match.
Here's the key:
Box types:
R = Standard
rainbow (From the box end, Blue, Green, Yellow and Red)
RF = Standard
rainbow with a big F instead of the "Fairchild" logo
BR = Standard rainbow
with a black stripe added before the blue stripe
BRF = Standard rainbow with
a black stripe added before the blue stripe, and a big F
instead of the
"Fairchild" logo (I haven't found one of these, but figure they probably
exist, so I'd throw it in)
NR = No Rainbow
W = White box (Zircon
released all the white boxes)
Zircon = Zircon version of the game. Most
Zircon versions have a sticker on the back
of the cartridge, whereas the
Fairchild carts don't.
# NAME; BOX TYPES
1 Tic-Tac-Toe/Etc; BR, RF,
(Zircon)
2 Desert Fox/Shooting Gallery; BR
3 Video Blackjack; BR
4
Spitfire; BR
5 Space War; BR
6 Math Quiz 1; BR
7 Math Quiz 2; BR
8 Magic Numbers/Mind reader/Nim; BR
9 Drag Strip; BR
10 Maze; RF
11 Backgammon/Acey-Deucey; RF
12 Baseball; RF
13 Robot War/Torpedo
Alley; RF
14 Sonar Search; RF
15 Memory Match 1 & 2; RF
16 Dodge
It; RF
17 Pinball Challenge; RF
18 Hangman; NR
19 Checkers; ?
20
Video Whizball; NR
21 Bowling; NR
22 Slot Machine; NR, (Zircon)
23
Galactic Space Wars/Lunar Lander; W (Zircon)
24 Pro Football; W (Zircon)
25 Casino Royale; ?
26 Alien Invasion; W (Zircon)
Built-in games (US
only?) - Hockey, Tennis and 2 drawing programs
Demo Demonstration Cartridge;
?
Demo 2 Demonstration Cartridge 2; ?
4c. Fairchild
newsletter
First and only known newsletter, featured descriptions of
carts 1-9, with preview
descriptions of carts 10-12. Dated October 1977.
Mentions that Carts 10-12 should be
out by November 1977.
4d. TV show
appearance - "POW!"
Chris:
A long time ago there was a local
independent TV station (Ch. 11 in Los Angeles) that
had a contest where kids
would call in and try to win prizes. The game featured
"Shooting Gallery" on
the TV screen, and the contestant would shout "Pow!" when
they wanted the
gun to fire. If they could hit 10 ducks in 30 seconds, they won a $100
prize
or some other small prize. The unique thing is that this was the only time a
video
game system was used on TV as part of a game show. This "show" may
have aired in
other states as well.
Clint:
I remember this also!
I don't remember the name of the actual show, but this was a
feature of the
show (callers calling in and playing the game for minimal prizes). The
show
was an hour long variety show, and if it sounds semi-familiar, then Charlie and
Humphry should also sound familiar. They (dogs) did skits to teach kids the
difference
between right and wrong (the skit I remember most was "1001
stupid things to do --
borrowing without asking" -- yes, you had to see it).
The show ran on channel 2 in the
Bay Area, and Pat McCormick was both the
voice of the two dogs and the real host.
4e. Catalogs and other
paraphernalia
"Channel F has a lot more fun in store for you." Catalog
includes carts #1 - 17. Also
of note is that the cart labels on the front
are different from anything I've seen before.
They have a big picture with a
small amount of text, the Video cart # and the Fairchild
logo at the bottom.
Weird!
Version A: "Now playing on Fairchild's Channel F System II". This
pamphlet
includes the 1979 lineup. It show screen shots of carts 1-25, not
including carts 4, 7,
19, 22. The back of the pamphlet lists carts 1-24. The
pamphlet ID# is CI 202520.
Version B: "Now playing on Fairchild's Channel
F System II". This pamphlet looks
exactly like the above mentioned, except
it lists iron on the back panel instead of
Fairchild. The carts also have
changed Catalog #'s which are now numbered C0XX
(XX meaning Cart
#).
Zircon sales flyer: featured an order form and sales descriptions on
brand new carts #
19, 22, 23, 24. On the back they offered a special Holiday
Package that included
System 2 Console, and Carts 1, 2, 4, 5, 7, and 8. This
flyer was one page typed front
and back, and was dated October
1980.
Zircon Service flyer: a 1/3 page flyer that pitched buying or
upgrading your console
for $99.95 new or $59.95 refurbished. On the back it
featured a $47.00 service offer,
but does not specify what they do to the
unit other than replacing lost or broken parts.
Microtronix Sales Flyer -
This company was located in Philadelphia, PA. They
offered refurbished and
new units, as well as some carts.
4f. Rumors and other
Myths
According to the System 2 Box, there was a black cartridge and a
numeric Keypad.
According to the picture the cart is called "Casino Royal"
(same as cart 25?) and
numbered K-1.
5. Repair Information
5a.
Base unit
It is doubtful that the console would develop a problem. We
have not found any
schematics yet for the unit. One good hint to keep in
mind, if you drag out your
system from storage to play with it, be sure to
let it sit at room temperature for at least
2 days before you turn it on for
the first time. This will allow the unit to "warm up" to
room temperature. I
you don't do this, when you turn on a cold unit directly out of
storage, you
may pop a chip!
5b. Controllers
If you have ever seen one of the
controllers, you know that they are unique in their
design. They kind of
resemble a dynamite detonator, with a control knob that had 8
basic
movements: up/down/left/right/twist left/twist right/pull up/pull down. The
controller worked on contacts, somewhat like the Atari 2600. The inside of
the
controller featured a metal ring that surrounded the stick that
accomplished movement
on the screen.
The downside to these
controllers is that they had very cheap wiring, along the lines of
22 gauge
or smaller. If the controllers were not carefully handled, a wire would break
either inside the controller or in the wire leading to the console. I have
not been
successful yet in finding a way to repair these units.
In a
future update, I'll try to provide a pin-out of the 9 pin plug so a replacement
cord
can be possibly wired to the controller.
5c. Why won't my
cartridges work?
The system as a whole has never given me trouble. If you
insert the cartridges firmly
into the console, they should work. A little
preventative maintenance also helps, such
as cleaning the gold edge of a
cartridge with Denatured alcohol. Also keeping the
console and carts free of
lint and dust helps ensure good performance.